using TMPro;
using UnityEngine;

public class deletemelater : MonoBehaviour
{
	public TextMeshPro text;

	public int maxvisiblecharacters;

	private void Update()
	{
		text.maxVisibleCharacters = maxvisiblecharacters;
		MonoBehaviour.print($"max visible characters: {text.maxVisibleCharacters}");
		MonoBehaviour.print($"text length: {text.text.Length}");
	}
}
